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Easily customize characters and sets, the cartoon library, and auto lips to create easy animations that are reduced to minutes, minutes, or minutes. All methods and attributes of AVItem and Item, in addition to those listed below, are available when working with FootageItem. Otherwise it is null. Type File object; read only. The attribute is read-only. FootageItem openInViewer method app.
NOTE: Missing and placeholder footage can be opened using this method, but cannot manually via double- clicking it. Returns Viewer object for the Footage panel, or null if the footage could not be opened. FootageItem replace method app. In addition to loading the file, the method creates a new FileSource object for the file and sets mainS ource to that object. The method preserves interpretation parameters from the previous m a i n S ou rc e object. If the specified file has an unlabeled alpha channel, the method estimates the alpha interpretation.
FootageItem replaceWithPlaceholder method app. Creates a new PlaceholderSource object, sets its values from the parameters, and sets m a i n S ou rc e to that object.
Parameters name A string containing the name of the placeholder. FootageItem replaceWithSequence method app. In addition to loading the file, the method creates a new FileSource object for the file and sets m ai nS ou rc e to that object. Parameters file An ExtendScript File object for the first file in the sequence to be used as the footage main source. FootageItem replaceWithSolid method app.
Creates a new SolidSource object, sets its values from the parameters, and sets m ai n S ou rc e to that object. If hasAlpha is false, this attribute has no relevant meaning. One of: A lp ha Mo de. If set to 0, the n at ive Fr ame R ate is used instead. It is an error to set this value if Fo ot ageS ou rc e. OF F, then this is automatically set to the value of nat ive FrameR ate.
FootageSource displayFrameRate attribute app. It is an error to set this attribute if i sSt i l l is true. It is an error to set this value to Fi el d S e p arat i onTy p e.
If hasA lpha is false, no change is made. FootageSource guessPulldown method app. If i s St i l l is true, no change is made. Parameters met ho d The method to use for estimation. In this case, the attributes a lpha Mo d e , i nve r t A lpha , and pre mu l C ol or have valid values. When false, those attributes have no relevant meaning for the footage. FootageSource highQualityFieldSeparation attribute app. FootageSource invertAlpha attribute app.
This attribute is valid only if an alpha is present. If h asA lp ha is false, or if a lpha Mo d e is A lp haMo de. FootageSource isStill attribute app. Examples of still footage are JPEG files, solids, and placeholders with duration of 0. Examples of non-still footage are movie files, sound files, sequences, and placeholders of non-zero duration.
FootageSource nativeFrameRate attribute app. FootageSource premulColor attribute app. This attribute is valid only if the a lpha Mo d e is a lph aMo d e. Type Array of three floating-point values [ R , G , B ] , in the range [0. FootageSource removePulldown attribute app.
It is an error to attempt to set this to a value other than P u l l d ow nPhas e. Remove Pu l l dow n. The constructor takes an optional parameter, an ExtendScript File object for the file. If it is not supplied, you must explicitly set the value of the f i l e attribute before using the object with the i mp or t Fi l e method. For example: n e w Imp or t O pt i ons. If this method returns true, you can set the given type as the value of the i mp or t As attribute.
Parameters t yp e The type of file that can be imported. If a file is set in the constructor, you can access it through this attribute. ImportOptions forceAlphabetical attribute imp or tO pti on s. ImportOptions importAs attribute imp or tO pti on s. Before setting, use c an Imp or t As to check that a given file can be imported as the source of the given object type.
One of: Imp or t AsTy p e. Example This example gets the second item from the project and checks that it is a folder. It then removes from the folder any top-level item that is not currently selected. It also checks to make sure that, for each item in the folder, the parent is properly set to the correct folder. The comment is for the user’s purpose only; it has no effect on the item’s appearance or behavior.
Item id attribute app. The value of the ID remains the same when the project is saved to a file and later reloaded. However, when you import this project into another project, new IDs are assigned to all items in the imported project.
The ID is not displayed anywhere in the user interface. Item label attribute app. Colors are represented by their number 0 for None, or 1 to 16 for one of the preset colors in the Labels preferences. Custom label colors cannot be set programmatically. Item name attribute app. Item parentFolder attribute app. If this item is at the top level of the project, this is the project’s root folder app. Example This script creates a new FolderItem in the Project panel and moves compositions into it.
If the item is a FolderItem, all the items contained in the folder are also removed from the project. No files or folders are removed from disk. Item selected attribute app. Multiple items can be selected at the same time. Set to true to select the item programmatically, or to false to deselect it. Item typeName attribute app. The ItemCollection belonging to a Project object contains all the Item objects for items in the project.
The ItemCollection belonging to a FolderItem object contains all the Item objects for items in that folder. All methods and attributes of Collection, in addition to those listed below, are available when working with ItemCollection.
Creates and returns a new CompItem object and adds it to this collection. Parameters name A string containing the name of the composition. ItemCollection addFolder method app. Creates and returns a new FolderItem object and adds it to this collection. Parameters name A string containing the name of the folder. Returns FolderItem object. The constructor creates a KeyframeEase object. Both parameters are required. Sets the sp e e d attribute. Sets the i n f lu e n c e attribute. Example This example assumes that the Position, a spatial property, has more than two keyframes.
Example If the first item in the project is a CompItem, this example disables the first layer in that composition and renames it. This might, for example, turn an icon off in the composition. Layer active attribute app.
For this to be true, the layer must be enabled, no other layer may be soloing unless this layer is soloed too, and the time must be between the i n Poi nt and out Poi nt values of this layer. This value is never true in an audio layer; there is a separate au d i oAc t ive attribute in the AVLayer object. Layer activeAtTime method app. To return true, the layer must be enabled, no other layer may be soloing unless this layer is soloed too, and the time must be between the i n Poi nt and out Poi nt values of this layer.
Layer applyPreset method app app. Predefined animation preset files are installed in the Presets folder, and users can create new animation presets through the user interface. Layer comment attribute app. Layer containingComp attribute app.
Type CompItem object; read-only. The original layer remains unchanged. Creates a new Layer object with the same values as this one, and prepends the new object to the l aye rs collection in the target CompItem. Retrieve the copy using into C omp. Copying in a layer changes the index positions of previously existing layers in the target composition. This is the same as copying and pasting a layer through the user interface. Parameters i ntoC omp The target composition, and CompItem object.
Layer duplicate method app. Creates a new Layer object in which all values are the same as in this one. Layer enabled attribute app. This corresponds to the video switch state of the layer in the Timeline panel. Layer hasVideo attribute app. Layer index attribute app. Layer inPoint attribute app. Type Floating-point value in the range [ Layer isNameSet attribute app. Layer locked attribute app. This corresponds to the lock toggle in the Layer panel.
Layer moveAfter method app. Layer moveBefore method app. Parameters l aye r The target layer, a layer object in the same composition.
Layer moveToBeginning method app. Layer moveToEnd method app. By default, this is the same as the Source name which cannot be changed in the Layer panel , but you can set it to be different.
Layer nullLayer attribute app. Layer outPoint attribute app. Layer parent attribute app. Offset values are calculated to counterbalance any transforms above this layer in the hierarchy, so that when you set the parent there is no apparent jump in the layer’s transform.
For example, if the new parent has a rotation of 30 degrees, the child layer is assigned a rotation of degrees. To set the parent without changing the child layer’s transform values, use the s e t Pare nt Wit h Ju mp method. Layer selectedProperties attribute app. Type Array of PropertyBase objects; read-only. Layer setParentWithJump method app. If you do not want the child layer to jump, set the p are nt attribute directly. In this case, an offset is calculated and set in the child layer’s transform fields, to prevent the jump from occurring.
Parameters n e w Pa re nt Optional, a layer object in the same composition. If not specified, it sets the parent to None.
Layer shy attribute app. Layer solo attribute app. Layer startTime attribute app. Layer stretch attribute app. A value of means no stretch. Values between 0 and 1 are set to 1, and values between -1 and 0 not including 0 are set to Layer time attribute app.
Type Floating-point value; read-only. The LayerCollection belonging to a CompItem object contains all the layer objects for layers in the composition. The methods of the collection object allow you to manipulate the layer list.
All methods and attributes of Collection, in addition to those listed below, are available when working with LayerCollection. Example Given that the first item in the project is a CompItem and the second item is an AVItem, this example shows the number of layers in the CompItem’s layer collection, adds a new layer based on an AVItem in the project, then displays the new number of layers.
This method generates an exception if the item cannot be added as a layer to this CompItem. Parameters ite m The AVItem object for the item to be added.
Used only if the item contains a piece of still footage. Has no effect on movies, sequences or audio. If supplied, sets the du r at i on value of the new layer. Otherwise, the duration value is set according to user preferences.
By default, this is the same as the duration of the containing CompItem. Returns AVLayer object. LayerCollection addBoxText method app.
To create a point text layer, use the a dd Te x t method. Parameters s ou rc e Te xt Optional; a string containing the source text of the new layer, or a TextDocument object contain- ing the source text of the new layer. Returns TextLayer object. LayerCollection addCamera method app. Parameters name A string containing the name of the new layer.
The z value is set to 0. Returns CameraLayer object. LayerCollection addLight method app. Returns LightLayer object. LayerCollection addNull method app. Parameters du r at i on Optional, the length of a still layer in seconds, a floating-point value.
Otherwise, the du r at i on value is set according to user preferences. LayerCollection addShape method app. Use the ShapeLayer object to add properties, such as shape, fill, stroke, and path filters.
Tools automatically add a vector group that includes Fill and Stroke as specified in the tool options. Returns ShapeLayer object. LayerCollection addSolid method app. Creates a new AVLayer object, sets the new FootageItem as its s ou rc e , and adds the layer to this collection.
Parameters c ol or The color of the solid, an array of three floating-point values, [R, G, B], in the range [0. LayerCollection addText method app. To create a paragraph box text layer, use the a dd B oxTe x t method. LayerCollection byName method app.
Parameters name A string containing the name. Returns Layer object or null. LayerCollection precompose method app. It removes the individual layers from this collection, and adds the new CompItem to this collection. Parameters l aye r Indi c e s The position indexes of the layers to be collected. An array of integers. When true the default , retains all attributes in the new composition.
You can only set this to false if there is just one index in the l aye r Ind i ce s array. All methods and attributes of Layer are available when working with Light- Layer. LightLayer lightType attribute app. Trying to set this attribute for a non-light layer produces an error. Create it with the constructor; all arguments except com me nt are optional. All arguments are strings that set in the corre- sponding attributes of the returned MarkerValue object, except p ar ams.
This is an array containing key-value pairs. Type Array of integers; read-only. Property separationDimension attribute app. The first dimension starts at 0. For example, the Y Position property has a s e p ar at i on D i m e n s i on value of 1; X Position has a value of 0. Property separationLeader attribute app. Type Property object; read-only. Property setInterpolationTypeAtKey method app. Property setRovingAtKey method app. Property setSelectedAtKey method app. Property setSpatialContinuousAtKey method app.
Property setSpatialTangentsAtKey method app. An array of 2 or 3 floating-point values. When this is turned on, it affects this keyframe only if ke y Sp at i a l C ont i nu ou s k e y Inde x is also true. Property setTemporalContinuousAtKey method app. When temporal continuity is turned on, it affects this keyframe only if the keyframe interpolation type is Ke y f r ame Inte r p ol at i onTyp e.
Property setTemporalEaseAtKey method app. An array of 1, 2, or 3 KeyframeEase objects. Two D , the array contains 2 objects. If not supplied, the outgoing ease is set to the i nTe mp or a – l E as e value.
Property setValue method app. If the named property has keyframes, this method generates an exception and displays an error. If the named property has no keyframes, or no keyframe with the specified index, this method generates an exception and displays an error. Property setValueAtTime method app. Creates a new keyframe for the named property, if one does not currently exist for the specified time, and sets its value. Parameters t i me The time in seconds, a floating-point value.
Property setValuesAtTimes method app. Creates a new keyframe for the named property, if one does not currently exist for a specified time, and sets its value.
Times and values are expressed as arrays; the arrays must be of the same length. Parameters t i me s An array of times, in seconds. Each time is a floating-point value. The beginning of the compo- sition is 0. Property unitsText attribute app. Property value attribute app.
The type of value returned depends on the property value type. Property valueAtTime method app. Note that the type of value returned is not made explicit; it will be of a different type, depending on the property evaluated. When false, return the result of evaluating the expression for the specified time.
Ignored if the property does not have an associated expression. Reference invalidation When something occurs that changes an object sufficiently for the reference to become invalid, script refer- ences to that object can generate errors.
In simple cases this is straightforward. In this case, After Effects generates the “Object is Invalid” error when you subsequently reference that item or other items in the group, because their index positions have changed. PropertyBase canSetEnabled attribute app.
Generally, this is true if the user interface displays an eyeball icon for this property; it is true for all layers. PropertyBase duplicate method app.
If this property is not a child of an indexed group, the method generates an exception and displays an error. An indexed group has the type Prop e r t y Ty p e. Returns PropertyBase object. PropertyBase elided attribute app. The property is not displayed in the user interface and its child properties are not indented in the Timeline panel. PropertyBase enabled attribute app. It corresponds to the setting of the eyeball icon, if there is one; otherwise, the default is true.
PropertyBase isEffect attribute app. PropertyBase isMask attribute app. PropertyBase isModified attribute app. The match name is not displayed, but you can refer to it in scripts.
Every property has a unique match-name identifier. Match names are stable from version to version regardless of the display name the name attribute value or any changes to the application.
Unlike the display name, it is not localized. An indexed group may not have a name value, but always has a match Name value. An indexed group has the type Prop e r t yTy p e. PropertyBase moveTo method app. This method is valid only for children of indexed groups; if it is not, or if the index value is not valid, the method generates an exception and displays an error. An indexed group has the type Prop e r- t yTyp e. NOTE: Using this method invalidates existing references to other children in the same indexed group.
For example, if you have three effects on a layer, each effect assigned to a different variable, moving one of the effects invalidates the references for all of these variables. You will need to reassign them. Parameters n e w In d e x The new index position at which to place this property in its group. An integer. PropertyBase name attribute app. It is an error to set the name value if the property is not a child of an indexed group that is, a property group that has the type Prop e r t y Typ e.
Type PropertyGroup object or null; read-only. PropertyBase propertyDepth attribute app. The value 0 for a layer. PropertyBase propertyGroup method app. Parameters c ou nt Up Optional.
The number of levels to ascend within the parent-child hierarchy. Default is 1, which gets the immediate parent. Returns PropertyGroup object, or null if the count reaches the containing layer.
PropertyBase propertyIndex attribute app. Effects and masks are indexed groups. For example, the masks property of a layer refers to a variable number of individual masks by index number. Layers are named groups. PropertyBase remove method app. If this is a property group, it removes the child properties as well. This method can be called on a text animation property that is, any animator that has been set to a text layer.
PropertyBase selected attribute app. Set to true to select the property, or to false to deselect it. Sampling this attribute repeatedly for a large number of properties can slow down system performance. To read the full set of selected properties of a composition or layer, use the s el e c t e d Prop e r t i e s attribute of a Comp or Layer object.
It can contain Property objects and other PropertyGroup objects. Property groups can be nested to provide a parent-child hierarchy, with a Layer object at the top root down to a single Property object, such as the mask feather of the third mask.
All methods and attributes of PropertyBase, in addition to those listed below, are available when working with PropertyGroup. PropertyGroup attributes and methods are available when working with mask groups. In general, you can only add properties to an indexed group a property group that has the type Prop e r t y Ty p e. If this method cannot create a property with the specified name, it generates an exception. To check that you can add a particular property to this group, call c an Ad d Prop e r t y before calling this method.
PropertyGroup canAddProperty method app. For example, you can only add mask to a mask group. PropertyGroup numProperties attribute app. For layers, this method returns a value of 3, corresponding to the mask, effect, and motion tracker groups, which are the indexed groups within the layer.
A name specification can use the same syntax that is available with expressions. The following are all allowed and are equivalent: my l aye r. When using the name to find a property that is multiple levels down, you must make more than one call to this method.
For example, the following call searches two levels down, and returns the first mask in the mask group: myL aye r. Returns PropertyBase object or null if no child property with the specified string name is found. Attributes provide access to items in the render queue and their render status.
Methods can start, pause, and stop the rendering process. The RenderQueueItem object provides access to the specific settings for an item to be rendered. Parameters index The position index of the item. Returns RenderQueueItem object. Type RQItemCollection object; read-only. RenderQueue numItems attribute app.
RenderQueue pauseRendering method app. This is the same as clicking Pause in the Render Queue panel during a render. You can call this method from an onSt atu sC hange d or onE r ror callback. Parameters p au s e True to pause a current render process, false to continue a paused render.
RenderQueue render method app. This is the same as clicking Render in the Render Queue panel. The method does not return until the render process is complete.
To pause or stop the rendering process, call p au s e R e nde r i ng or stop R e nd e r i ng from an onE r ror or onSt atus C hange d callback. RenderQueue rendering attribute app. When false, it is stopped. RenderQueue showWindow method app.
Parameters d o Show When true, show the Render Queue panel. When false, hide it. RenderQueue stopRendering method app. This is the same as clicking Stop in the Render Queue panel during a render. You can call this method from an onSt atus C hange d or onE r ror callback.
It provides access to the specific settings for an item to be rendered. RenderQueueItem applyTemplate method app. Parameters te mpl ate Name A string containing the name of the template to apply.
RenderQueueItem comp attribute app. To change the composition, you must delete this render-queue item and create a new one. RenderQueueItem duplicate method app. RenderQueueItem elapsedSeconds attribute app. Type Integer, or null if item has not been rendered; read-only. RenderQueueItem logType attribute app. RenderQueueItem onStatusChanged attribute app. You cannot make changes to render queue items or to the application while rendering is in progress or paused; you can, however, use this callback to pause or stop the rendering process.
Type A function name string, or null if no function is assigned. Type OMCollection object; read-only. RenderQueueItem outputModule method app. Parameters index The position index of the output module. Returns OutputModule object. RenderQueueItem remove method app. RenderQueueItem render attribute app. When set to false, st atu s is set to RQIte m- St atus. RenderQueueItem saveAsTemplate method app.
RenderQueueItem skipFrames attribute app. Use this to do rendering tests that are faster than a full render. A value of 0 skip no frames, and results in regular rendering of all frames. A value of 1 skips every other frame. This is equivalent to “rendering on twos. The total length of time remains unchanged. For example, if skip has a value of 1, a sequence output would have half the number of frames and in movie output, each frame would be double the duration.
RenderQueueItem startTime attribute app. Type Date object, or null if the item has not started rendering; read-only. RenderQueueItem status attribute app. One of: RQIte m St atu s. RQIte m St atu s. D ON E Rendering process for the item is complete.
RenderQueueItem templates attribute app. RenderQueueItem timeSpanDuration attribute app. The duration is determined by subtracting the start time from the end time. Setting this value is the same as setting a custom end time in the Render Settings dialog box.
RenderQueueItem timeSpanStart attribute app. Setting this value is the same as setting a custom start time in the Render Settings dialog box. The collection provides access to the RenderQueueItem objects, and allows you to create them from compositions. The first RenderQueueItem object in the collection is at index position 1.
RQItemCollection add method app. Parameters c omp The CompItem object for the composition to be added. The settings are saved in the After Effects preferences file and are persistent between application sessions. Settings are identified by section and key within the file, and each key name is associated with a value. In the preferences file, section names are enclosed in brackets and quotation marks, and key names are listing in quotation marks below the section name.
All values are strings. You can create new settings with this object, as well as accessing existing settings. Settings getSetting method app. Parameters s e c t i onName A string containing the name of a settings section ke y Name A string containing the key name of the setting item.
Returns String. Settings saveSetting method app. Use the constructor, ne w Sh ap e , to create a new, empty Shape object, then set the attributes individually to define the shape. A shape has a set of anchor points, or vertices, and a pair of direction handles, or tangent vectors, for each anchor point. A tangent vector in a non-RotoBezier mask determines the direction of the line that is drawn to or from an anchor point. There is one incoming tangent vector and one outgoing tangent vector associated with each vertex in the shape.
A tangent value is a pair of x,y coordinates specified relative to the associated vertex. For example, a tangent of [-1,-1] is located above and to the left of the vertex and has a 45 degree slope, regardless of the actual location of the vertex. The longer a handle is, the greater its influence; for example, an incoming shape segment stays closer to the vector for an i nTange nt of [-2,-2] than it does for an i nTange nt of [-1,-1], even though both of these come toward the vertex from the same direction.
If a shape is not closed, the i nTange nt for the first vertex and the out Tange nt for the final vertex are ignored. If the shape is closed, these two vectors specify the direction handles of the final connecting segment out of the final vertex and back into the first vertex. RotoBezier masks calculate their tangents automatically.
If a shape is used in a RotoBezier mask, the tangent values are ignored. This means that, for RotoBezier masks, you can construct a shape by setting only the ve r t i c e s attribute and setting both i nTange nt s and out Tange nt s to null.
When you access the new shape, its tangent values are filled with the automatically calculated tangent values.
For closed mask shapes, variable-width mask feather points can exist anywhere along the mask path. Feather points are part of the Mask Path property.
Reference a specific feather point by the number of the mask path segment portion of the path between adjacent vertices where it appears. NOTE: The feather points on a mask are listed in an array in the order that they were created. Example: Create a square mask A square is a closed shape with 4 vertices.
The i nTange nt s and out Tange nt s for connected straight-line segments are 0, the default, and do not need to be explicitly set. Shape closed attribute shap e O bjec t.
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It includes both paid and free learning resources available online to help you learn After Effects. Suitable for beginners, intermediate learners as well as experts. Louay Zambarakji, the trainer of this program has taught over , students globally in the areas of Motion Graphics, Visual Effects as well as Video Editing. His courses are highly sought after and he has carved a niche for himself in this domain. In this training spanning 22 hours, you will learn all of Adobe after effects, in a step by step manner and you will be empowered to start creating animation and adding visual effects almost immediately after finishing it.
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In this program, Louay Zambarakji will help you create motion graphics using Adobe After Effects, including teaching you the best techniques and methods to become a top notch motion graphics artist. You will learn to create full motion graphics videos and use all tools, properties and methods of the software. Let us find out what more lies in store in this class. Review : For someone coming from PS and Illustrator, this course gave me just the right amount of information to get up and running with motion graphics in AE.
His style is inform yet witty. An overall solid course. His classes are project-based and he uses a step by step approach to teach you necessary skills from scratch. This beginners class spanning 5 hours has been attended by over students and comes with 11 projects. Some of the things that will be covered include working with different types of layers, creating first few animations, simple kinetic typography and logo animations.
Review : This class was a great, in-depth intro to After Effects, Andrzej has a great teaching method which makes the lessons go by faster and easy to understand. Now I finally feel comfortable enough to start working with After Effects.
This online class is created by Phil Ebiner and Video School Online, who between them have taught over 1,, students online! Together they will teach you all the important skills required to go from an absolute beginner to advanced skill mastery. Learn to create motion graphics, use special effects and improve your video quality using graphics. Any PC will do to make you start this program, and you can use the free trial of After Effects to test and try all that you learn.
Review : Very comprehensive, easy to follow course. Very much like the learning method, creating the real life animations and solving the problems while learning new things. The only topic that I missed is perhaps a short lesson about the preferences in After Effects.
I found it important, because AE is taking a lot of resources and it worth mentioning clearing cash memory, setting up some details etc. Also, I missed at least mention of involving music background into composition. Thank you! Alan Demafiles is a freelance motion designer, 3D generalist who has been working in this industry since He has published 8 courses on LinkedIn Learning and with this one he intends to concentrate on tools and techniques you need to create spectacular motion designs in Adobe After Effects CC Through this training, Phil Ebiner will teach you to improve your videos with professional motion graphics and visual effects.
It is updated for After Effects CC You will learn to create a video project from start to finish, add creative visual effects to your video projects and export high quality videos. You will also be taught to use such a video using Premiere Pro efficiently.
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Review : Clearly explained steps and easy to follow. I have recently done a commercial project using After Effects but this course helps me discover a lot of things that I was unaware of. I will definitely use lots of what I am learning here in the next project! First lets begin by talking about the trainer. If there truly is an instructor who clearly knows your journey and your struggle whether you are a student, professional or an entrepreneur, then Daniel is your man.
Review : Very energetic, optimistic teacher, so lessons are not boring at all. A lot of information with practicing. From time to time he reminds in your memory, what you have been learning few lessons ago.
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The course instructor, Daniel Walter Scott, has over 14 years of experience in this field, and he is Adobe Certified Instructor and Expert. You also get a bonus cheat sheet that can help you ease your learning process. Review: Very clear and easy to follow! Things I never thought I would be able to do explained in a simple and straightforward way.
This After Effects course is specially tailor-made for beginners only. Students will explore the settings available in After Effects to make pleasing motion graphics and data visuals. You will learn how to edit bad footages by doing color correction, stabilizing the video, and adding music to make it better. You will also practice along with the instructor so that you can apply your learnings. These practice exercises can be used to develop your portfolio as a Motion Graphics Artist.
Check out our compilation of Best Adobe Dreamweaver Courses. Review: Great course for beginners. Easy to follow along and good tips. Now ready to move to advance course and start compositing my own videos. Students who enroll will start by understanding the software interface to learn various settings at their disposal. You will learn by making and editing your video projects as the instructor proceeds with the course.
The course covers different aspects of video editing like layering, masking, adding effects and transitions , etc. You will learn how to add appealing fonts for your video texts and animate the same for additional impact.
After completing this course, you can put together the video projects completed in the course duration in your professional portfolio. Review: Shows me all the advanced effects I need to clean up my existing video projects. Adobe has curated After Effects courses for beginners and experienced artists.
You can browse through the course library and select to enroll in the course that will help you update your editing skills. You can learn how compositions and frames play a role in editing videos. With tutorials on working with text formats, you can learn how to add texts to your videos and animate the same. Adobe also has courses dedicated to understanding layers in video detailing. There are courses specific to teach you how to animate shapes and spaces. If you are interested in putting your creativity into action, you can check out the custom shape creations using After Effects.
Do have a look around our website to find more courses on designing and other related fields, and do share this article with your friends if you found this useful. Skip to content. Adobe Courses Designing Courses. April 11, August 20, Digital Defynd Views. After Effects Tutorials Adobe. Related Courses.